See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”…
See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”…
This is a fantastic timeline if you want to go into details.
Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.
Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.
This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.
Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.
Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.
Black Mirror was supposed to mostly be a cautionary tale, not instructional.
Hey there! They are simply being inclusive, blind people are potential customers too and should not miss on any “opportunities”…
With the original they wanted the immersion part to feel like you are actually racing with toy cars and make everyday / mundane surroundings feel unique from this perspective and scale — I guess they still want this to be the main fun factor / appeal.
As I am now more in “jump in, jump out” mode, CS2 from time to time, but mostly The Hunter (COTW) with friends and family, mostly as a background to talk and hang out, eventually some solo missions if there is more time or on a rainy day.
For me the amazing part was somehow pacing. Every single time I felt like I am starting to cruise through levels, I was knocked down really hard… and my brain exploded more than a few times.
Stunningly, this created one of the best mechanics for me — “if it was too easy, you probably missed a valuable lesson there”.
Arvi created something special, where every bit of that frustration pays off at least tenfold.
And here, right in the middle of the wild internet jungle vastness, we can observe a very interesting, quite uncommon specimen. They are prepared well enough for interactions and don’t seek a vent point for illusory vengeances or endless technicalities on every possible occasion; their skillful bag of tricks contains open mindedness and respectful responses. They can commit their precious energy to this hard process of making the day of the entire herd easier and more positive. Look at them go!
For me it always just felt very close to “I am here” / “I am done” / “I am late” / “I am fine” — not as description of a place but state.
All the quirks, weirdnesses and exceptions are the best / most fun parts of any language. Close second, how it constantly evolves and where the words originated from.
There should be a special division in all patenting offices called Burning With Fire ™
This is one of the most influential games ever for so many different reasons… I am definitely a big fan and have a lot of great memories with the classic one on NES, especially the 1v1 mode. It was a pure joy to play with my uncle, brother, friends or mom, she preferred Battle City tho!
This was long time ago, now if I play, I go for the Tetris Effect — which doesn’t change the main formula, it mostly builds around it or plays with it.
One of — counterintuitively — not so many games that you can just keep playing to get better at them, as your brain rewires itself and conscious decision making process goes into the deep, unconscious brain backroom magic. Of course to be the best there is a lot of technical knowledge or some tactical aspects but the base gameplay loop just keeps you in self-learning mode or more often than not, in the flow state.
Face… maybe sometimes. Sounds tho… and is anyone else often having shivers at the beginning or during?
Let me take a personal spin on that question.
This wasn’t the first game that I played but it was the first game that I PLAYED. It really got me, made me draw stuff from the game, scratch my head and glued me to the screen.
My little brain melted from not understanding. The bitterness of every mistake and death was sprinkled by some mysterious force with the most magical feeling of solving the next level. This game explained by the example how games can be and are amazing. Before it, I just enjoyed the fun aspects of playing but here I was gaming and every level felt like a real achievement.
Now, when I think about it, this game made me skip building with LEGO for some time.
Oh, the title? Gobliiins.
First, first? Some bootleg version of Tetris.
For over a decade now, I am fortunate enough to just let my body decide, so I go to sleep whenever I feel like I want to sleep and wake up whenever it happens…
Hours are funny tho, middle point is probably somewhere around 6, sometimes there are times when it is closer to 4, and less often but it happens, around 8.
From my observations and whenever I talk with anyone invested in their routines, it mostly boils down to quality over quantity. Shitty 9 or 10 hours might feel terribly unpleasant and 30 min power nap can do wonders sometimes.
I always believed to be the night owl until I discovered it can switch for me and then I figured out a new option of being a morning lark — I must say, both have some benefits actually but the whole day timetable changes dramatically.
With all the other comments, it becomes pretty obvious that the easiest way to do it, would be being a multi-billionaire in the first place… Wait a second…