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That concept immediately makes me think of the card game Fluxx.
That concept immediately makes me think of the card game Fluxx.
It seems like the reason they claimed the Switch was the platform of the year was due to exclusives, so I suppose if that’s their only metric I guess the Switch wins out by a longshot.
Steam Deck, being a PC and all, has more “exclusives” than every single currently sold console combined by an enourmous margin.
But naturally by ‘exclusives’ they mean hugely funded “AAA” games from Nintendo or Sony or Micrsosoft.
Good riddance. E3 offered nothing over just watching trailers on YT except for the multiple hours of advertisements and marketing pushed throughout the convention.
A hypothetical mainstream consumer is the least educated person on the topic and is exactly the kind of person that gets swindled constantly by review scores. They’re the ones that need to hear more than ever that following review scores as some objective truth is stupid.
Once a generation you might get a Death Stranding 2 or something, and really enjoy it, but other times you’re stuck with the original Lords of the Fallen, because you like Souls-likes, and that’s your only game this month or quarter.
And sometimes the original Lords of the Fallen is exactly what you want to play, even if everyone else says it’s bad. That’s entirely my point. General consensus of “good” and “bad” means nothing. Equating popularity and quality is dumb
What I mean is even if a game looks interesting, but then I see it’s mixed on Steam or has a bunch of 5/10 reviews, I’d probably give that a pass.
I don’t see how letting other people’s opinions on something you think looks interesting should matter. I play games for me, so I don’t care if someone thinks something is a 1/10. If it seems interesting to me I’m going to play it, because that’s what matters. Some of my absolutel favorite games are panned by reviewers and critics alike, and most of the games I can’t stand are highly reviewed yearly rehashes. Scores meaning nothing.
There might be a chance it’s some hidden gem or totally up my alley, but why risk it? I’d rather play it safe, and give the 9/10 game a chance, even if the premise isn’t that compelling.
Because you’re risking it with either purchase regardless, so why not pick the one that actually sounds interesting to you? Letting review scores bias your decision making on an entirely subjective medium of art expression completely takes the point out of art.
Sometimes it’s not that easy, mainly if you can’t just afford every game that catches your eye.
I’m not sure how a review score will change that. The entire point of my discussion is that anyone who extrapolates a subjective review score as some objective quality measure is just wasting money.
It’s better to play a game that interests you than play a game because it’s scored high. “Scoring high” isn’t a metric of what makes a game fun.
For me I just don’t get how anyone can realistically extrapolate a game’s score to anything about the game itself. Reviews are fine, and people providng their own experience and interpretations of and pros/cons is fine, but then boiling that perosnal subjective into an interpretive score that somehow is supposed to convey they same information just makes no sense.
I do agree that most people just see a score and don’t bother to look further past that, it’s very annoying to see comment sections just talk about the score itself and how it might be “right” or “wrong”.
That’s the part I don’t get, when people think that someone giving CoD a 6/10 is “wrong” because another reviewer gave it a 9/10. Like, seriously, who cares what the score is. I don’t play games because the score is high, I play games because they sound interesting to me. I don’t care that some website gave Death Stranding a 4/10 because they didn’t “get it”. I still liked the game and their review doesn’t tranish that in any way, neither of us is right or wrong because not every game is made for everyone and people’s own subjective tastes and stuff will obviously affect the kinds of games they like.
I just overall think people care WAY too much about some arbitary scores that ultimately don’t mean shit. IGN giving a game I didn’t like a high score doesn’t mean I was “wrong” about the game, but too many people want to just use scores to argue with other people. Like bro, just go play the games that interest you, stop caring about scores
It’s definitely not going to be a game for everyone, but I’m one of those weird people who still sees games as art, so I really appreciate games that just do different things and provide experiences you can’t really get in other games. Even if they don’t 100% stick the landing, I can enjoy and appreciate them for adding some variety and trying something different.
Jusant is on Gamepass by the way, which could be a very good way to give it a try
$25 for a ~4 hour or so experience might not be most people’s cup of tea if they solely base things off of “dollar per hour” ratios (which I think is an insane way to judge a game’s worthiness)
However, Jusant was a great game. The varied locations, the music, the little twists on the climbing gameplay, spelunking into little hidden caverns to find shrines and story tidbits of the people’s lives before. It was absolutely worth my time. If people stopped worrying about dollar per hour ratiols or graphics or other random arbitrary things that don’t really mean anything in terms of a game’s quality, games like this would probably score a lot more recognition in the industry
Also, reviews are never objective.
I agree, which is why I think creating companies around subjective reviews by boiling things down to a score that people are expected to take objectively as a measure of a product’s worth is entirely asinine and silly. ESPECIALLY when the general triat of capitalism allows these review companies to have their bias and subjections swayed by not wanting to bite the hand that feeds their comapny’s existence
Review scores and review sites are dumb
Eh, I don’t think the big review sites can survive if they get blacklisted by one or a few publishers.
Then those review sites shouldn’t exist. It directly conflicts with their entire business model of “reviewing products objectively” when they can’t review products objectively without fear of the hand that feeds getting mad at them for saying the truth
A review site that lies isn’t a review site. It’s advertising
It’s not even a Nintendo Curve (They might have a stronger curve), but the vast majority of the time these large review sites are all in the pockets of publishers (event invites, interviews, exclusive first looks, review copies etc) and in order to keep that gravy train going so their review company doesn’t fold means to not bite the hand that feeds too much, even if you have to lie.
Really stupid that a company can be forced to do business with someone they don’t want to do business with. Epic is a stain on gaming and anything else they tried to claw their way into, and would rather be slimy anti competitive trogladites led by their manchild Tim Sweeney trying to steal peices of the pie in a market rather than actually provide honest to goodness products and services that people want to use.
EGS is 6 years in and is still a complete failure on any competition metrics, and yet they want to employ the same anti competititve practices on iOS? Good luck I say, computer literate people don’t even use EGS, imagine how many people will forego sideloading on iOS while they have to pay to maintain their new app store.
Didn’t they already offer a “Epic Games Store” on Android since that’s open and allows sideloading already? And Android is an OS more prone to sideloading and that store still failed miserably.