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Dantotsu, hands down, imo. Great UI, lots of extensions and configurability but simple to use.
Person of considerable jank.
openpgp4fpr:168fcc27b9be809488674f6b6f93bff9ff9ddd83
Dantotsu, hands down, imo. Great UI, lots of extensions and configurability but simple to use.
Isn’t the whole point of OF that content creators can work independently? It feels pretty lame to game that system and try to insert yourself as a middleman.
Agreed. I can see this being more harmful than helpful.
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I suspect this is exactly why Battlebit Remastered blew up the way that it did this year even though it looks like a Roblox game. lol
I think people are starved for a good, clean FPS that isn’t mostly battling menus, cluttered UI, MTX, endless DLC, P2W, battle passes, lootboxes, daily login bonuses, timed events, grindfests, invasive anti-cheat (or an overwhelm of cheaters), constant updates that break the game, etc. I think there’s a lot of us that just want to shoot stuff and have fun with our friends, like the glory days of online FPS. I’d happily fork over $60 today for that kind of experience, but I don’t trust hardly any AAA publishers to keep their promises if they even did offer something like that.
You are right, I’m a pretty big fan of Bloons TD 6 myself. I’ve also played a lot of Osu!Lazer and some of the Netflix indies. It just kind of feels like the overwhelming majority of mobile games are predatory and obnoxious, but there are definitely some really well-done games between the premium options, console ports, and a handful of open source games.
I felt this in my soul. lol This has basically been my state of mind for the least couple of years. I used to game on mobile a fair amount, but these days, I just can’t handle mobile gaming anymore. I can’t deal with F2P games on PC, either, despite having loved some of them in the past (Apex Legends, Warframe, etc.).
Between F2P games, paid games with egregious F2P-style monetization, and soooo many AAA games coming out broken or just bad, I have been playing a lot of retro games, older JRPGs, and indies the last couple of years. I’m just so burnt out on the modern game industry.
Ivan 100% Tetrises himself to save the others that have yet to fall. It’s just the kind of block he is.
Sure. The premise is that blocks are falling and can’t be allowed to reach a certain height. There is drama in knowing that, no matter what, it will eventually reach that height. You’re given the tools to fend off the inevitable for as long as you can. There’s conflict, resolution, and the plot details are determined both by the decisions you make and the order in which the game delivers the blocks to you. You are the protagonist, the computer is the antagonist. There’s a beginning, middle, and end to every game. It’s as reductive as stories get, but it’s a story.
I would argue that all games have a story. Some have a scripted narrative–which, in the medium of video games, gives the player their own immersive role in the story–while other games give you the tools to create your own story as you play. You face conflicts and use your abilities and the resources around you to overcome them, ideally resulting in a satisfying progression throughout your playtime.
Both are cool for different reasons.
It was really good! It expanded on the story in really interesting ways.
Over Halloween weekend, I beat the original Alan Wake for the first time. It was a blast. I got really engaged in the story and couldn’t put it down. I was shocked at how well it held up. The graphics were a tad dated, but they were still pretty good and everything else about the game felt like it could have come out last year. I think I bought the game in like 2014, so finally playing it was a real victory for my backlog. lol
Satisfactory, Valheim, The Riftbreaker, and Necesse are favorites of mine that I come back to a lot