Create a character and freely roam the rich simulated world you have made a home in during your Fortress Mode save or start fresh in a newly generated world....
I played CDDA for a while about 5 years ago. I really enjoyed it for a while, but after a certain point it seemed like the devs just got more interested in simulating fiddly minutiae to micromanage in excruciating detail over actually developing interesting new content or fixing existing broken systems.
NPCs were an absolute mess around that time, but the devs were messing around with implementing individual vitamin and mineral meters and making installing bionics more fiddly.
As a dwarf fortress lover, I was never interested in either of those because you can’t “win”. For me the entire point of the hardship of a rogue like is to overcome the difficulty and reach the goal. I don’t want an endless roguelike sandbox, I want a challenge with a carrot at the specifically defined end.
DF Adventure Mode is by far the single best Rogue-like game I have ever played in my entire life. Highly recommended.
A close second would be CataclysmDDA.
I played CDDA for a while about 5 years ago. I really enjoyed it for a while, but after a certain point it seemed like the devs just got more interested in simulating fiddly minutiae to micromanage in excruciating detail over actually developing interesting new content or fixing existing broken systems.
NPCs were an absolute mess around that time, but the devs were messing around with implementing individual vitamin and mineral meters and making installing bionics more fiddly.
Is it Linux only? What an interesting change of pace, if so
Edit: DDA, I mean
You can get it on Windows, runs just fine.
At least, I didn’t have to jump through any hoops to get it running on my machine, outside of deciding which tileset I wanted to go with.
Here’s the link to download on Android & Windows.
As a dwarf fortress lover, I was never interested in either of those because you can’t “win”. For me the entire point of the hardship of a rogue like is to overcome the difficulty and reach the goal. I don’t want an endless roguelike sandbox, I want a challenge with a carrot at the specifically defined end.