I’m 100+ hours into an honor run and I’ve finally made a decision I apparently can’t live with. I was offered a gift at the end of act 2, and while it was totally out of character for me to accept it, my curiosity got the better of me. I never made it this far before and I wanted to see what would happen. Now I hardly even recognize my character - when I look at them, I just see my dumb impulsive decision staring back at me. I’ve made plenty of dumb decisions before in the name of staying true to my character, and I bore the consequences with pride, but this was the opposite - I betrayed my character, and now I’m reminded of it in every dialogue and every cutscene from now until the end of the game. I was really invested in their journey too, especially with this shaping up to be my first “full” run, but now I’m wishing that they had died in act 2 before I did this to them. I’m only an hour or so into act 3 but it’s already starting to feel a bit like the last season of GoT.
Anyway, that’s how my glorious honor run came to a rather quiet and pitiful end. Anyone else have a similar experience?
Those outer ring powers are pretty good, it’s worth saying. There’s a good likelihood I’ll make the same choice because honor run. I want to get the golden die and then I’ll go back to roleplay runs.
Plus it’s good to have things push me out of my comfort zone. I just finished act 2 and Thorm killed Jahira. It’s a bummer to miss out on her storyline stuff, but that’s something I’d never let stand if I could just reload so I’m in uncharted waters. I don’t know what things will be different. I assume I’ll never meet the big guy at a minimum. Maybe some sad dialog I’d never have experienced in A3. Maybe interactions with the Harpers will go differently.
I like the chaos that comes from consequences for impulsive decisions and randomness outside the players control. I’ve never let Isobel be taken - I’m way too good at that fight after like a dozen times - and if the dice went wildly against me I would be in uncharted territory which would be kinda exciting even though I would hate to let all of those individual storylines end on such an unhappy note. But that should just make me hate the Absolute even more, right?
Those outer ring powers are really good but the reason I personally always use the astral tadpole is the free flight on everyone.
Fly to get around the battlefield is stupidly overpowered especially if all your guys have it. It basically doubles your movement as soon as you get it since fly is 60 ft of movement.
You make everyone take the astral worm? You are a monster lol. Lae’zel is one of my core characters and an absolute favorite and I can’t imagine bullying her into taking it. Besides at 22str I think she can jump about 60’ anyway.
I might try it because it sounds fun but oh man. Lae’zel and Karlach have been through enough! I could totally see Gale and Wyll and Halsin, though. It’s just that those three are never in my group except when needed for story reasons.
You make everyone take the astral worm?
The worm gives you persuasion and intimidation expertise for a reason.
I tried to make them all eat it in my honor run. Laezel it didn’t work with since she has two checks but everyone else was fine since they put up minimal arguments against using it. Except Astarion of course, he used it as quick as I did.
Besides at 22str I think she can jump about 60’ anyway.
Jumping takes a bonus action, fly doesn’t.
why not try and embrace it? this isn’t the only run you will ever do. it might be interesting to see what you might do with the choices you’ve made.
just because you’ve made a choice that you must live with, let yourself live with it. try and make the best of it. or fight against it. this is a story that you’ve written from start to end. but you gotta allow it to run and end. ya know?
I agree with this sentiment. Each play through is fairly unique. You might be the first person to ever make these choices. Keep it up cause not everyone will do exactly what you did.
I always find these kind of posts amusing, you guys remember this is a videogame right? Like he could have literally just gone back to a previous save and make a different choice
I always find these kinds of comments amusing, you know what honor mode is, right? It’s not like he could go to a previous save, there isn’t one; you’re locked in to every choice you make.
What gift? Im struggling to think of anything at the end of act 2 that is given to Tav.
Edit: I thought some more on it, do you mean the astral gift? If thats the gift you took then you could play it like this: Emp used his persuasion to convince you to take the gift. You realized it was a trap and now you will use those powers to betray Emp. Free the person in the bubble and free yourself from the ghaik. You are restored to humanity if the BBEG dies. I tried to be mostly spoiler free in case you hadn’t played through fully already.
Similar to other people, I think you should own it. Try to think of it not as “I betrayed my character” but rather “my character gave in to temptation and regrets it but has to live with the consequences”, then use that. Play the character as though they are unhappy with the changes, they regret it, but they must soldier on.
People aren’t all perfect archetypes, and characters can have flaws and nuances. And the best part is, if your character up until now had no reason to make the choice you made, maybe it’s time for an out of game flashback. Work backwards… what thing could have happened in their backstory that would explain why they made this seemingly incongruous choice? Why did this tempt them when so many other things did not, and why does this cause them so much shame now. That kind of stuff.
Or don’t! Just some suggestions, since it sounds like you’ve got nothing to lose, may as well try some character development!
Real people also sometimes do stupid shit that seems to go against their nature. I’d keep playing. You could make your regret inform all your future decisions.