• warmaster@lemmy.world
      link
      fedilink
      English
      arrow-up
      96
      ·
      3 days ago

      It’s a live service AAAA Open World Taxi Royale Roguelite with crafting, survival and deck building, first season pass: Seaman skins.

      • CatZoomies@lemmy.world
        link
        fedilink
        English
        arrow-up
        36
        ·
        3 days ago

        “Crazy Taxi now leverages the power of AI. This transformative machine learning will transform the way gamers interact in our game, as our AI powered engine will robustly streamline the way gamers connect and socialize. Embark on a new journey, where AI will AI. Now, take the next AI step with AI!”

    • acosmichippo@lemmy.world
      link
      fedilink
      English
      arrow-up
      37
      ·
      3 days ago

      what is even the point of making a taxi game MMO? just so you can see other players driving fares around you and potentially fucking your shit up?

        • acosmichippo@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          edit-2
          3 days ago

          but at least inGTA you can have PvP and Co-op… what is the PvP or co-op play in driving taxi fares?

          • Rubanski@lemm.ee
            link
            fedilink
            English
            arrow-up
            12
            ·
            3 days ago

            You can be an obnoxious passenger threatening 1 star reviews, the driver has an ult calling a wellness check on you

      • yamanii@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        3 days ago

        I mean, both forza horizon and the crew exists and are successful, so multiplayer open world driving is a thing people like, I just don’t think how they can put Crazy Taxi on it without diluting the gameplay.

        • acosmichippo@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          3 days ago

          Those are racing games, not Taxi games. Of course racing games are a perfect fit for online PvP. But you’re not racing against other players while driving a taxi fare.

  • Olap@lemmy.world
    link
    fedilink
    English
    arrow-up
    132
    arrow-down
    1
    ·
    3 days ago

    Some fuckwit VP needs fired over this decision. It was a simple game: pickup fairs, earn extra time, unlock stuff as you progress. If a publisher want extra cash, do more levels, or different jobs (delivery driver addon anyone?). And a fun soundtrack

    Should have been able to bang it out for a million quid, and then reap the rewards. But nooo, now we have a game nobody wants to play, costing 20mil and will have servers shut down 2 years after launch

    Everything that is wrong with gaming in 2024

    • Vladkar@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      3 days ago

      Surely this AAA-budget live service game with a terrible premise won’t faceplant immediately and force us to close the studio…but let’s make it an MMO, just to be safe.

  • ocassionallyaduck@lemmy.world
    link
    fedilink
    English
    arrow-up
    62
    ·
    3 days ago

    So… Burnout Paradise, but with competition for fares?

    I don’t want to play Uber: the Game.

    Open world AAA is fine. Praying they are just blowing smoke with their MMO ambitions.

    • Squizzy@lemmy.world
      link
      fedilink
      English
      arrow-up
      16
      ·
      3 days ago

      That game needed splitscreen, all I ever want those games to do is be multiplayer locally.

      • kippinitreal@lemmy.world
        cake
        link
        fedilink
        English
        arrow-up
        5
        ·
        3 days ago

        If I had to guess why it didn’t have split screen was the open world. My guess it streaming assets from two different places on a huge map was costly to do twice (memory wise). Atleast when it was designed/launched.

  • maynarkh@feddit.nl
    link
    fedilink
    English
    arrow-up
    44
    ·
    3 days ago

    Why AAA? Come on Sega, you can get it to AAAA, have people pay for time like back in the arcade days! Game starts, you get “Insert coin” and a microtransaction!

    Dream big!

      • bassomitron@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        ·
        3 days ago

        I think the majority of developers have thrown in the towel on their crypto/NFT aspirations, thankfully.

    • CluckN@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 days ago

      AAA means bigger budget which means more money. Investors don’t want a $30 sleeper hit they want a $60 game of the year edition that adds fishing.

  • Zarxrax@lemmy.world
    link
    fedilink
    English
    arrow-up
    40
    ·
    3 days ago

    I’m willing to keep an open mind until it releases, but that tells me that the gameplay will be nothing like the original.

  • ieatpwns@lemmy.world
    link
    fedilink
    English
    arrow-up
    41
    arrow-down
    1
    ·
    3 days ago

    Idk about yall but as soon as a publisher classifies their game as triple A it’s definitely Walmart discount bin quality to me

    • Dizzy Devil Ducky@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 days ago

      Oddly enough, I saw the base Sims 4 and a couple expansions last time I was at Walmart. They were mixed in with the discount PC gambling, match 3, and other low quality games.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    20
    arrow-down
    1
    ·
    edit-2
    3 days ago

    Am I gonna be taxing around other players? Why would they do this to an arcade-style classic? Also clearly using “open world” as a buzzword since the original game was also an open world; you just had a time limit that prevented any real exploration.

  • InterSynth@r.nf
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    2
    ·
    3 days ago

    Let’s be honest here. The original series was on arcades and you had to get from point A to point B. For the current generation of gamers this is the equivalent of a mini-game you play on the loading screen of the main game. I’m not defending the GaaS shit, but what did you guys expect?

    • knightly@pawb.social
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      3 days ago

      In terms of expectation, this is more in line with my fears than my hopes.

      All the effort they’re putting into slowing the pace of the game is just added cost for development and it’s going to hurt them where it really matters, music licensing.

      Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they’ll have to pick lower-energy tracks to suit a meandering “open world” game that might get interrupted by other players at any moment.

  • Nakedmole@lemmy.world
    link
    fedilink
    English
    arrow-up
    19
    ·
    edit-2
    3 days ago

    And of course it will be full of micro-transaction bs. No thank you, I will keep playing my indie games instead.

    • CaptPretentious@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      3 days ago

      You know it. Think of all the skins, decals, tires, and practical effects for the car. Then there’s going to be all the clothes for your character! Oh and spray paint for some reason, every game needs spray paints that everyone hates so it can fill up slots in the loot box!